The national curriculum for computing aims to ensure that all pupils:
- Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
- Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
- Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
- Are responsible, competent, confident and creative users of information and communication technology.
At Key Stage 1, boys program in block based languages to create simple apps. In early Key Stage 2 the boys’ curriculum time is broken down into two teaching strands digital literacy (DL) and programming. In Years 3 & 4 they have two lessons a week, one, DL, with their class teacher which covers skills such as word processing, the use of spreadsheets and presentation software and the other with specialist teachers covering programming. Later in Key stage 2 (Years 5 & 6) the boys build on their digital literacy skills in other subjects but still have a single computing lesson a week for programming. In Key Stage 3 (Years 7 & 8) the boys combine their computing lessons with their design and technology. At Key Stages 2 & 3 they use a variety of programming languages including Scratch, Logo and Python.
Throughout the school we aim to teach boys to be resilient and confident problem solvers when they are learning to program. It is very important that they all strive to become independent at identifying the bugs in their code and that they realise that this is the normal way to find a solution. Programming is a fascinating activity but initially it can be daunting to boys that are used to getting the correct answer immediately. They learn that their first attempts will probably be flawed and that the path to find a working solution can be frustrating. There is nothing more satisfying, however, than finding the correct working solution to a programming brief!
Head of Computing